
publishes no further official products for the roleplaying game. After the events of Gehenna ended the official World of Darkness storyline, VTES is considered a sort of alternate reality of the setting, as it continues though White Wolf, Inc. The game is set in the World of Darkness, drawing mainly from the Vampire: The Masquerade role-playing game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played). Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. White Wolf announced that Vampire: The Eternal Struggle would cease production on the 10th of September, 2010 It is thus one of the oldest collectible card games in existence.

After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development. As Garfield's first follow-up to his popular Magic: The Gathering collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games" In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term Jihad The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast. Vampire: The Eternal Struggle, published as Jyhad in the first or "Limited" edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness.
